Etherbound Devlog #1
Here is some basic information about the mechanics in Etherbound
Core Mechanics
Health
- When your health bar reaches zero, you lose a life. The first person to take all 3 lives of their opponent wins.
- You take health damage from a clean attack from an opponent or reduced damage from blocking an attack
Guard
- When your guard reaches its limit, your sword will fly out of your hand. This prevents you from attacking, deflecting, dashing, thrusting, and thrust countering .
- When your guard is broken you will be killed in a single hit.
- Your guard will regenerate over time and will regenerate faster when you block.
- guard regenerates slower the lower your health is.
- Your guard fully replenishes when regaining your weapon.
- You can still guard break your opponent by stomping when guard broken yourself.
Stamina
- Stomping, Dashing, and Thrusting all consume stamina. You are unable to perform these moves without sufficient stamina.
- Stamina recharges quickly over time.
Stocks
- Each player starts off with 4 lives
- The number of lives is shown by the number in the health bar
Combat System
Attacking
- 2 attacks performed at the same time clash
- When your opponent's guard is broken you will perform a jab attack
Deflecting
- Press the deflect key just before an attack hits you to negate all damage and deal guard damage to your opponent
- You cannot deflect a thrust but you can deflect a stomp
Blocking
- After holding down the deflect key for a short amount of time, the game will register your player as blocking
- When blocking, you take reduce damage from normal attacks and thrusts
- When being attacked while blocking, your guard increases.
- Holding block makes guard regenerate faster
Thrusting
- To activate you need to double tap a direction very fast
- You cannot start a thrust midair, but you can jump during a thrust
- Deals tons of damage when done far away from your opponent but next to nothing when done from up close.
Thrust Counter
- Punish a thrust by dashing into your opponent's blade
- will deal substantial guard damage to your opponent
- Activate it right before the thrust hits you
Stomp & Flip
- Temporarily increases gravity
- Stomping on top of your opponent's head will cause them to take guard damage
- Holding a direction input when stomping on your opponents head will cause you to flip off.
Files
Get Etherbound
Etherbound
Local Multiplayer 2D sword fighting game
Status | In development |
Author | Chicken_Rice |
Genre | Fighting, Action |
Tags | 2D, GameMaker, Local multiplayer, Swords |
Languages | English |
More posts
- Etherbound Update 1.2 Released!Mar 08, 2020
- Etherbound Update 1.1 (The Grassy Update) is out!Feb 26, 2020
- Update 1.1 Coming out Soon!Feb 25, 2020
- Upcoming Features #1Feb 23, 2020
- Etherbound is out on Windows!Feb 23, 2020
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